Thursday, October 15, 2015

Major Mover 2065 - Div30 Luxury (Updated)

Type: Luxury, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (SC) (Pwr 2200, 10dp), Tires: 4 Radial-PR (8dp), Crew: Driver (no equip) & Gunner (no equip), Weaponry Laser in turret (3D area), 2 linked MG front (10/reg), ATG (6/HEAT) back (3D+3) with BTC, SD (10/reg) back, Weighted Accessories: nil, Unweighted Accessories: TC (gunner), SWC (driver to ATG), HD brakes, HTM, no-paint windshield, [1 total link], Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2T, 2U, 1R 1L), Defenses: 4 bumper triggers (to oil & also linked to that side's weapons); Wheel Armor: 38 total = 2x10 pt WG rear, 2x9 pt WH front (choose where), Component Armor n/a, Cargo: 0 sp, 3 lbs.; Vehicle Armor: 128 pts sloped Composite Armor (2 Metal/126 Plastic): F(0/23) B(0/23) R(0/30) L(0/30) T(0/15) U(2/5); HC: 4, Acc. 5 (HTM 10),  Top Speed 90 (67.5), DM: 1, Hit Mod: -1, Weight: 6597 lbs. Max 6600, Cost: $29,962.00

  • Option 1 - Type: Luxury, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (SC & PC) (Pwr 2300, 10dp), Tires: 4 Radial-PR (8dp), Crew: Driver (no equip) & Gunner (no equip), Weaponry Laser in turret (3D area), HMG front (10/HD) with BTC, 2 linked HR back (incend, 3D+3, fire 4/3) each with BTC, SD (10/reg) back, Weighted Accessories: nil, Unweighted Accessories: 2 TC, HD brakes, HTM & overdrive (linked), [2 total links], Dischargers: 10 total: 4 oil (FBRL) 2 smoke (2U), 4 foam (2T 1R 1L), Defenses: 4 bumper triggers (to oil & also linked to that side's weapons); Wheel Armor: 39 total = 2x10 pt WG rear, 39 pt WH front (choose where), Component Armor 9 pts LRFP around (a) driver only (2sp), (b) PP (5 sp.), Cargo: 0 sp, 0.4 lbs.; Vehicle Armor: 149 pts sloped Composite Armor (2 Metal/147 Plastic): F(0/30) B(0/30) R(0/30) L(0/30) T(0/21) U(2/5); HC: 4, Acc. 5 (HTM 10/Overdrive 2.5),  Top Speed 92.5 (67.5/112.5), DM: 1, Hit Mod: -1, Weight: 6599.6 lbs. Max 6600, Cost: $29,999.50.

  • Option 2 - Type: Luxury, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (SC & PC) (Pwr 2300, 10dp), Tires: 4 Solid Tires (12dp), Crew: Driver (no equip) & Gunner (no equip), Weaponry Laser in turret (3D area), HMG front (10/HD) with BTC, HR back (incend, 3D+3, fire 4/3) with BTC, SD (10/expl., 1d+1/1d-1) back, Weighted Accessories: IFE, Unweighted Accessories: 2 TC, HD brakes, HTM & overdrive (linked), [1total link], Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2U 2T 1R 1L), Defenses: 4 bumper triggers (to oil & also linked to that side's weapons); Wheel Armor: 39 total = 2x10 pt WG rear, 39 pt WH front (choose where), Component Armor 9 pts LRFP around (a) driver only (2sp), (b) PP (5 sp.), Cargo: 0 sp, 0.4 lbs.; Vehicle Armor: 142 pts sloped Composite Armor (2 Metal/140 Plastic): F(0/30) B(0/30) R(0/30) L(0/30) T(0/15) U(2/5); HC: 3, Acc. 5 (HTM 10/Overdrive 2.5),  Top Speed 92.5 (67.5/112.5), DM: 1, Hit Mod: -1, Weight: 6599.6 lbs. Max 6600, Cost: $29,676.50.
Design Notes - Updated from this obsolete 2037 design, possibly my first car ever:
Luxury, X-Hvy Chassis, Hvy Sus., Super PP, 4 Solid tires, Driver, Laser in turret, ATG (10/reg) Back, FT (10/reg) Left, 2 linked MG (20/reg) Front, SD (10/reg) Back, 87 pts Plastic Armor: F15, B15, L18, R18, T11, U10, Acc 5, HC 3, 6595 lbs., $25,590.

Original: Luxury, Extra Heavy chassis, Heavy suspension, Super power plant, 4 Solid tires, Driver, 2-space Turret Top w/Laser, ATG (10/reg) Back, FT (10/reg) Left, 2 linked MG (20/reg) Front, SD (10/reg) Back, 117 pts Plastic Armor: F30, L20, R20, B25, T10, U12, Acc 5, HC 3, 6895 lbs., $27,240.
Look, I love this car in the same way that you love your first puppy (or rag doll). This design has every single thing I love about Car Wars: weapons, weapons, weapons.  Nutso level weapons.

In any case, to update, the first thing that had to go was the flamethrower.  There's a place for those, but (a) not in a car with the other two heaviest weapons in the original game, (b) in a car with 3 *other* weapons, (c) with a laser as the turret (and thus primary) weapon, so excess smoke-screens is a bad idea.

Next is to add a gunner (4 weapons!), reduce the PP, add the std. modernizations (WG, Comp. Armor) etc.  I still needed some weight to add more armor so I reduced the shots in the non-Lasers.  The only reason to keep the ATG (besides that I loved them back then, and still have a thing, probably because of the picture in the Uncle Al 2035)
is for the surprise factor, hence the blow-through concealment.  I kept the MGs (instead of a VMG) because of the weight, but reduced their shots.  Then I added as many unweighted accessories that would fit in the price-division.

The Option was to optimize the basic decisions even further.  Because I made the ATG a surprise element, to save space and weight I turned that into 2 HRs (each with BTC), and then did the same for the otherwise useless front weaponry.  I saved space with that by making the 2 MGs into 1 HMG (HD).  Enough space has been cleared from the original that I could add the sloped armor and comp. armor.  I needed to reduce the smoke dischargers to foam, and I'm 50 cents under the red-line. True, by the end of this design, the glorious 2037 original is almost unrecognizable but that's evolution for you.

For the second option, I took it even further by adding the IFE and removing a HR, and changing the tires to Solids.

Name Notes - The image is of the 1925 "Rolls-Royce Phantom I Jonckheere Coupe" from Blueprints.com, that I chose for my first car.

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