I'm starting this years' post-apolous with Vans. But the following methodology works for any of the cars I "update."
What I do first with any update is add the main modern components:
- Dischargers x 10 (1 front, 1 back, 2 Right, 2 left, 2 under, 2 top) My standard is oil/smoke because they cost the same. Since all dischargers weigh the same, customizers can easily update based on arena conditions. Usually I put them in this configuration: any side that can be rammed gets oil (so all four sides = 6), the rest are smoke and hooked to the laser reactive webs (the tops & under)
- Laser reactive webs. For $100, this is a great tool for stopping laser-lock-on.
- Sloped armor = the is especially so for Vans, but sloping is such a great tool (as it is in real life). To foist an unchangeable -1 to hit to all enemies is a big boost. It weighs nothing, and since vans have too much space vis-a-vis weight capacity, they really help.
- Component armor = Good for all, but super especially for vans for the same reasons as sloped. I also make this LRFP because you only lose 1 pt armor (and at the point when you're breached, that 1 is probably not so needed), but the LR can help save your bacon. In general I have a tough time seeing the pro-con of LR armor. Maybe when I get to playing more, I'll see if I should do it.
- Depending on the division wealth, I'll add the big ticket, "grand each" items, e.g. HTM, overdrive, antilock brakes, HD brakes, no-paint windshields, and FP armor. If I have a money crunch, I think FP tires are more important than armor, but that's only what I've read... when I finally get to have "live" playtesting all these rules could fly to flinders.
- Vans will get a DSP (see here for why)
- Often I need to add Wheelguards/hubs (I use that designation in my designs because different drivers like to arrange in different ways and it all weighs the same).
- If possible, especially for vans, I will add a gunner. That's a key addition, especially if there's more than 1 weapon system. Gunners generally get to distribute the 30 skill points to add a +1 to hit, and at the very worst, they will act as internal 3 DP. Heh. This is also why I don't give them CA. Because by the time the outside armor is breached, all I care about is no mobility kill and gunners are expendable.
- I used to give the crew personal equipment. I stopped because that is something customizers can decide on (esp. if playing with alternative encumbrance).
- I will contemplate the use of IC engines and metal armor. The former saves weight (at the expense of price), while the latter can save a bunch of money in the low divisions
- reduce weapon variety in order to maximize smart-linking, or use of SWC
- in general reduce weapons in order to fit the above modern adds
- depending on cost issues, I'll put the rockets on LGL
- I've grown wary of C/A frames
- I still don't have a handle on how to use trailers, jump jets, and rocket boosters
- Ramplate rules have changed so much that I can't see using them again (esp. with the rocket booster problem)
- I still refuse to use stickyfoam
- I keep forgetting how cool FCE is!
- I haven't seen a use for GSS and such
- Much of the missile technology is taken away from AADA tournaments
2 comments:
Ah designing and redesigning - I did that more than playing back in the day.
As for greybeards - My eldest daughter was off last night DM'ing Pathfinder.
Side note: I use a reader so I see everything you put up - if I don't always click through or comment. Does that make me a regular? :)
Hi Pat,
Yep, cool, and yes
jc
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