Econocorps (Cheap) Option - Van, Xhvy Ch., Hvy Sus., Sport PP, 6 PR-Radials, driver, 3 linked MML (10/reg) in turret, 2 linked RR front (10/reg) , HDOJ (10/reg) back, DSP under; SWC to MML, 10 oil/smoke dischargers, linked to 4 bumper triggers (also linked to that side's weapons) 20 pts FP WG/WH, 9 pts LRFP CA each around PP, driver, RRs; 126 pts. sloped FP Armor: F23 B23 R30 L30 T13 U7; HC 3, Acc. 5 Top 105 Pwr 3000, 7196.6 lbs. $29908
Design Notes - This is an update of this:
Van, Xhvy Ch., Hvy Sus., Super PP, 4 SD back, 2 PRR front, driver, 3 linked MML in turret, 2 linked RR front with magazines, HDOJ back; Hi-Res comp. 132 pts. Armor: F30 R20 L20 B30 T16 U16; Acc. 5, HC 3; 7198 lbs., $29,060; Deluxe: upgrade to HDFOJ, remove 4 pts. Armor; 7152 lbs., $29990; Econocorps: make RR into RL; add 14 pts. Armor, 7194 lbs; $29,480
Given my philosophy of maintaining the same weapon system in the upgrades, I could possibly put all the "3 MML in 3sp turret" as one named Van except that's way too limiting. I mean, if I put every car with a turreted Vulcan... Anyway, the original car is not that good, and I was unsure if I should spend more time to just create an upgrade of a poor weapon system - basically, if you have a turret and front weapons, they should be capable of smartlinking. Extra mags do take up low-weight space in a Van. Even as it is, the original design had 5 spaces left. I took those spaces up with sloping (which every van *needs*) and CA (the best bang for the buck), and a DSP (the only damage-sink cheat I'll allow for vans, because the armor weight thing is ridiculous, and it actually a usable weapon).
Were I to totally update this, it would be because I like the name.
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