Options
Design Notes - As I've written before, Hotshot is a symbol for the obsolescence for the way Car Wars was originally conceived. The car is a deathtrap and no matter how one tinkers (and the above is a thoughtful version) the car is a death-trap. And a worthless one at that. Who needs this combination of weaponry? And one decent shot with a rocket will blow this car to 15 thousand dollars worth of charcoal briquettes.
Below is the true update - what the designers would have done with the Hotshot (I think), putting the FT in a turret and, with such a volatile
Hotshot III - Div20 Luxury
Luxury, Xhvy Ch., Hvy Sus., Large PP (SC), 4 PR tires, driver, 2 linked MG front (20/incend.), FT with mag in Turret, PGS back, FOJ-Disch back; FE, 2 SWC (to MGs), 10 pts FP CA each around crew & FT & PP; BA for crew; 173 pts. plastic armor: F33 B30 R40 L40 T15 U15; Acc. 5, Top. 90, HC 3, 6600 lbs., $19,560
Options
Design Notes - Now, isn't that nicer? The 4 FT in every direction replaced with 1 in a turret (which is why turrets were invented, to allow 4 way shootin'). Component armor for everything, if anything to prevent the volatility shots. A fire extinguisher. I'd actually use this car (with Gold Cross, of course).
2 comments:
On the roads of 2034, the Hotshot would have been a fearsome car. Cycles wouldn't bother getting near it, as all it would have to do is flip on automatic and toast them all in three directions. And though it's armor looks light to our eyes, it was more than enough to deter the MGs that would have been the standard fare of 90+% of road vehicles.
Clearly, your updated Hosthot is better. But, in the pre-2034 context of the Car Wars universe as represented in the VG, there was nothing at all wrong with the Hotshot.
A "Hotshot" could be shorthand for the original paradigm of a game that has been distorted by unfettered random game-tweaks over the years.
Post a Comment