Showing posts with label Stupid-Weapons. Show all posts
Showing posts with label Stupid-Weapons. Show all posts

Sunday, October 6, 2019

Cesium - Div20 Sedan

Type: Sedan, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (PC) (Pwr 2100, 10dp), Tires: 4 Solids (12dp), Crew: Driver (no equip), Weaponry Medium Laser (reg) in turret (2D area), 2 HR (incen) 1 front/back (3D+3, fire mod: 4/3), with Blow Through Concealment, LGL to ML, Weighted Accessories: IFE, Unwgt. Acces.: 4 bumper triggers linked to dischargers & rockets, Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2T, 2U, 1R 1L), Wheel Armor: 40 total = 2x10 pt WG rear, 2x10 pt WH front, Component Armor 10 pts reg for (a) PP (5 sp), (b) Driver (2 sp), Cargo: 0 sp, 3 lbs.; Vehicle Armor: 55 pts sloped Composite (32 Metal/23 Plastic): F(7/3) B(7/3) R(7/3) L(7/3) T(2/6) U(2/5); HC: 3, Acc. 5,  Top Speed 90, DM: 1, Hit Mod: -1, Weight: 6117 lbs. Max 6120, Cost: $19,789.40
  • Div15 Option - Replace ML with RR (10/HEAT, 2D+2, no burst), remove LGL, HR are reg. not incen., remove BTC, add 2 pts Metal & 3 pt Plastic vehicle armor, add 1 pt WH, 6118 lbs, $14,932.80
Design Notes - Another 'Stupid Weapon' design, this time for the Medium Laser. It's $5500 & 350 lbs... the same weight as a Recoilless Rifle, hence my option. Is the Div20 better than the Div15? If so, only because of guided rockets.

Name Notes -  Just a random element name. The element info from the Wiki:
Caesium ... is a chemical element with the symbol Cs and atomic number 55. It is a soft, silvery-golden alkali metal with a melting point of 28.5 °C (83.3 °F), which makes it one of only five elemental metals that are liquid at or near room temperature.

Thursday, October 3, 2019

Boron - Div20 Sedan

Type: Sedan, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (PC) (Pwr 2100, 10dp), Tires: 4 Solids(12dp), Crew: Driver (no equip), Weaponry 2 linked RL (10/incen.) front (2D+2 burst, 3/2 fire mod), Anti-Power Plant rocket (1D-1) on 1 sp. rocket platform, GS (2/smoke) rear, Weighted Accessories: IFE, Unwgt. Acces.: HRSWC (to RLs), HD-antilock brakes, 4 bumper triggers, Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2T, 2U, 1R 1L), Wheel Armor: 40 total = 2x10 pt WG rear, 19 pts WH front (choose where), Component Armor 9 pts LRFP for (a) PP (5 sp), (b) Driver (2 sp), (c) RLs (4 sp) Cargo: 0 sp, 3.2 lbs.; Vehicle Armor: 53 pts Composite (32 Metal/21 Plastic): F(8/4) B(7/4) R(7/4) L(7/4) T(1/2) U(2/3); HC: 3, Acc. 5,  Top Speed 90, DM: 1, Hit Mod: 0, Weight: 6116.8 lbs. Max 6120, Cost: $19,430.50


  • SAM Option - Rocket platform is now UM, replace APPR with 1 SAM (normal, 6/11 to hit, 4D); remove Anti-lock brakes, Armor is 50 composite (30 Met/20 Plastic): F(7/3) B (6/4) L (7/4) R (7/4) T (1/2) U (2/3); 6119.8 lbs, $19,302.50 (for AP missile add $250



  • WGM Option - Same as SAM, but replace with 1 WGM on platform, add 1 pt metal armor, 1 pt WH, 6118.8 lbs, $20,857.50.



  • Radar Guided Missile Option - Well, it turns out that the good ol' RGM may be obsolete? Or just not in the MADHAT designer? Or is it disguised as one of the WGM? In any case, I'm not going to keep searching for what amounts to a specific use type weapon, at least for ground vehicles. 


  • Design Notes -  This is a series of 'Sedans plus Weird Weapon' cars and this may be the most useless of them all: the Anti-Power-Plant-Rocket. Because, I mean, if it hits an exposed PP, then 1 pt of damage will short it out. But, um, if your opponent has an armor breach that severe, just fire ANYTHING in the hole. Because if you fire the '9 to hit' rocket in a hole, you still need to roll a die as to what you hit. I guess they intend for you to have a Targeting Laser?

    Anyway, I also don't use gas-streamers that often, so I tossed one in here as well.

    As for the main, actually decent, weapon, I'm using my favorite high damage, low-weight punch in the face: twin RL with incendiary loads. And, since I don't have the money in div20, a HRSWC is better than a LGL (and we all know the HRSWC is a rule-breaker, but I may make a house-rule that you can only use one if you also employ an APPR)

    Quick Update: After publishing the post, I realized I should just use the same design for the other useless rockets/missiles, so I've added options for those as well.

    Name Notes - Who doesn't like the element name 'boron'? And, to pair with the APPR, I felt anything that sounds like moron would work. The element info from the Wiki:
    Boron is a chemical element with the symbol B and atomic number 5. Produced entirely by cosmic ray spallation and supernovae and not by stellar nucleosynthesis, it is a low-abundance element in the Solar system and in the Earth's crust. ... Elemental boron is a metalloid that is found in small amounts in meteoroids but chemically uncombined boron is not otherwise found naturally on Earth. ... The word boron was coined from borax, the mineral from which it was isolated, by analogy with carbon, which boron resembles chemically.
    So maybe Borax would be a better name, except for the 'oron' effect which, quite frankly, I think I need.

    Bismuth - Div20 Sedan

    Type: Sedan, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (PC) (Pwr 2100, 10dp), Tires: 4 Solids(12dp), Crew: Driver (no equip) & Gunner (no equip), Weaponry VMG (20/explosive) in turret (2D burst), SG (10/reg) back (1D), Weighted Accessories: nil, Unwgt. Acces.: Targ. Comp. (gunner), SWC (driver to VMG), HD brakes, 4 bumper triggers (to dischargers & weapons), Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2T, 2U, 1R 1L), Wheel Armor: 40 total = 2x10 pt WG rear, 2x10 pt WH front (choose where), Component Armor 9 pts LRFP for (a) PP (5 sp), (b) Driver (2 sp), (c) gunner (2 sp.) Cargo: 0 sp, 1.8 lbs.; Vehicle Armor: 162 pts Composite (2 Metal/160 Plastic): F(0/40) B(0/35) R(0/35) L(0/35) T(1/9) U(1/6); HC: 3, Acc. 5,  Top Speed 90, DM: 1, Hit Mod: 0, Weight: 6118.2 lbs. Max 6120, Cost: $19,882.50

    Design Notes - Another "Sedan plus underused weapon" design (like Beryllium), this one the Spike Gun. Look, I guess I get why we want to fling weapons; the Oilgun is one of my favorites, but mainly because of it's versatility: it can coat a car with a heavy paint load and/or toss a slick across an arena.

    Even the Mineflinger can make sense because cars don't prepare too much for mines. Designs skimp on underbody armor, and even tires if they're armored. But some of my worst losses came from mines, either the direct damage, or losing control when swerving away at 90mph. So a flung mine can catch you enough off guard that you'll need to run over them, and boom

    But spikes?

    As with the other design, I have used one weird flinger plus one devastating offensive weapon, here the explosive VMG.

    Name Notes - Just going alphabetically in the periodic table, choosing Bismuth because of the association with pepto bismol (so the car should be painted pink),

    and then again from the awesome Amazon reboot of the Tick, where Big Bismuth [Spoiler] is an analog for kryptonite.

    As for the element itself, info from the Wiki:
    Bismuth is a chemical element with the symbol Bi and atomic number 83. It is a pentavalent post-transition metal and one of the pnictogens with chemical properties resembling its lighter homologs arsenic and antimony. ... It is a brittle metal with a silvery white color when freshly produced, but surface oxidation can give it a pink tinge.... [It is] used in cosmetics, pigments, and a few pharmaceuticals, notably bismuth subsalicylate, used to treat diarrhea
    Make whatever jokes need to be made.

    Beryllium - Div20 Sedan

    Type: Sedan, Chassis: Xtra-Heavy, Suspension: Heavy, Engine: Large Electric (PC) (Pwr 2100, 10dp), Tires: 4 Solids(12dp), Crew: Driver (no equip), Weaponry ATG (10/APFSDS) front (3D+6), MF with mag (10/reg) back (2D/1D), Weighted Accessories: nil, Unwgt. Acces.: Targ. Comp., HD brakes, HTM & Overdrive (linked), 4 bumper triggers (to all side weapons) [1 total links], Dischargers: 10 total: 4 oil (FBRL) 6 smoke (2T, 2U, 1R 1L), Wheel Armor: 40 total = 2x10 pt WG rear, 2x10 pt WH front (choose where), Component Armor 9 pts LRFP for (a) PP (5 sp), (b) Driver (2 sp), Cargo: 0 sp, 2.4 lbs.; Vehicle Armor: 173 pts Composite (2 Metal/171 Plastic): F(0/40) B(0/40) R(0/40) L(0/40) T(1/5) U(1/6); HC: 3, Acc. 5 (HTM 10/Overdrive 2.5),  Top Speed 90 (67.5/110), DM: 1, Hit Mod: 0, Weight: 6117.6 lbs. Max 6120, Cost: $19,755.50

    Design Notes -  I'm starting a series of design concepts based on 2 things that I want to rectify: there are certain weapons I never use & certain vehicle types I hardly make. So for the next few cars, I'm making Sedans plus a rare weapon. Depending on the weapon cost, I'm angling for Div20 (the most creative price-class). So, this car was expected to be: Sedan PLUS Mine-Flinger

    Name Notes - Another fun element name. And, for those who care, a key element for Galaxy Quest.
    As for the actual element, from the Wiki:
    Beryllium is a chemical element with the symbol Be and atomic number 4. It is a relatively rare element in the universe, usually occurring as a product of the spallation of larger atomic nuclei that have collided with cosmic rays. ... Notable gemstones which contain beryllium include beryl (aquamarine, emerald) and chrysoberyl. As a free element it is a steel-gray, strong, lightweight and brittle alkaline earth metal.
    * Styx Defensive System = 6 Smoke Dischargers linked to 4 laser reactive webs (F, B, R, L; covering tires of those sides as well) & 4 bumper triggers (to oil & also linked to that side's weapons)