Design Notes - Another "Sedan plus underused weapon" design (like Beryllium), this one the Spike Gun. Look, I guess I get why we want to fling weapons; the Oilgun is one of my favorites, but mainly because of it's versatility: it can coat a car with a heavy paint load and/or toss a slick across an arena.
Even the Mineflinger can make sense because cars don't prepare too much for mines. Designs skimp on underbody armor, and even tires if they're armored. But some of my worst losses came from mines, either the direct damage, or losing control when swerving away at 90mph. So a flung mine can catch you enough off guard that you'll need to run over them, and boom
But spikes?
As with the other design, I have used one weird flinger plus one devastating offensive weapon, here the explosive VMG.
Name Notes - Just going alphabetically in the periodic table, choosing Bismuth because of the association with pepto bismol (so the car should be painted pink),
and then again from the awesome Amazon reboot of the Tick, where Big Bismuth [Spoiler] is an analog for kryptonite.
As for the element itself, info from the Wiki:
Bismuth is a chemical element with the symbol Bi and atomic number 83. It is a pentavalent post-transition metal and one of the pnictogens with chemical properties resembling its lighter homologs arsenic and antimony. ... It is a brittle metal with a silvery white color when freshly produced, but surface oxidation can give it a pink tinge.... [It is] used in cosmetics, pigments, and a few pharmaceuticals, notably bismuth subsalicylate, used to treat diarrheaMake whatever jokes need to be made.
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